PTB

How to Build a Pokemon Team

Learning how to build a Pokemon team is mostly about structure: a core, complementary typings, defined roles, and numbers you have actually checked. This guide walks through all six steps.

Step 1: Choose a Core

Every good team starts with one or two Pokemon you actually want to win with. That might be a fast attacker like Garchomp, a bulky pivot, or a favorite you refuse to bench. This is your core, and every later decision exists to support it.

Ask two questions about your core: what does it beat, and what beats it? Write both lists down. The second list is your build order for the next five slots. Open the team builder now and lock your core into slot one so you can see coverage update as you add teammates.

Step 2: Cover Its Weaknesses with Complementary Types

Good partners resist what threatens your core. Garchomp fears Ice and Fairy, so a Steel type covers both while Garchomp's Ground and Fire coverage handles the Fire and Steel moves aimed at the Steel type. Pairs that patch each other's holes like this are the backbone of team building.

You do not need to memorize matchups. Check the type chart, browse individual pages like Fairy for full lists of resistances, and run your draft through the type coverage tool to see which attacking types still hit multiple team members super effectively. Two or more shared weaknesses is a red flag worth fixing before you go further. For deeper reading, see the type chart explained guide.

Step 3: Assign Roles

Six attackers is not a team, it is a queue. Balanced teams distribute jobs:

RoleJobTypical stats
SweeperWins the game once threats are weakenedHigh Attack or Sp. Atk, high Speed
WallAbsorbs hits, recovers, wears foes downHigh HP and defenses
PivotSwitches in safely and passes momentumGood bulk, useful resistances
SupportSets hazards, screens, or statusVaries, often bulky or fast

A simple singles template is one or two sweepers, one or two walls, a pivot, and a support piece. Doubles formats weight things differently, so read the VGC beginners guide if you are building for VGC.

Step 4: Pick Movesets for Coverage

Moves matching the user's type get a same type attack bonus (STAB), so most sets carry one or two STAB moves. The remaining slots should answer the question from step two: what still threatens this team? A coverage move that hits a shared weakness is often worth more than a slightly stronger STAB duplicate.

Leave room for utility as well. Recovery, hazards, status moves, and pivoting moves win as many games as raw damage does. As a rule of thumb, four attacking moves on all six Pokemon means your team has no plan besides clicking the biggest button.

Step 5: Tune EVs and Natures

Each Pokemon can allocate 510 EVs total, with a cap of 252 in a single stat, and every 4 EVs adds 1 point to that stat at level 100. The standard offensive spread is 252 in the attacking stat, 252 in Speed, and the leftover 4 elsewhere. Defensive Pokemon usually invest 252 in HP plus one defense.

Natures then push the same direction: 10 percent more in one stat, 10 percent less in another. A physical sweeper wants Adamant or Jolly, a special wall might want Calm. Details and common spreads are covered in the EV training guide and natures explained, and if the distinction between the two stat systems is fuzzy, read IVs vs EVs explained.

Step 6: Test with Damage Calculations

Before you queue up, verify the matchups that decide games. Does your wall survive two hits from the meta's most common attacker? Does your sweeper actually KO the thing it is supposed to KO after one boost? The damage calculator answers these in seconds and regularly reveals that a spread needs a few more EVs in bulk or a stronger move choice.

When the numbers check out, export your team and play real games. Battles will expose problems no spreadsheet can, so treat the first version as a draft. Swap the weakest link, retest, and repeat.

Put It Together

Core, coverage, roles, moves, spreads, testing: that is the whole loop. Build your first draft in the team builder, check it with the coverage tool, and when it is ready for a ladder match, the Showdown import and export guide shows you how to move it into simulator play.